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From the inclusion or exclusion of weather in any degree you see fit, races of custom lengths, with and without practice, qualifying, and warm-up sessions, fully customizable racing assists down to the amount of slip allowed before a traction control system kicks in, variable AI difficulty, damage levels, it’s all there. Oh, and did I mention real-time time, light and weather progression options? Yeah, that’s a thing.Įverything within Project CARS feels like it’s there to allow you to play your game your way. Not to mention the weather, which ranges from clear and vibrant, to overcast, foggy, and rain all the way up to thunderstorms, each bringing their own perilous challenges on the track, as well as adding stunning accents to an already breathtakingly beautiful game. The sheer lunacy of the attention to detail in Project CARS leaves me without words to describe it, right down to the fact that left and right sides of suspension can be tuned independent of each other, or that off the racing line, you’ll find built-up rubber debris, just waiting to punt you off. The inclusion of a camera view from within the driver’s helmet, vignetting the blur of beautifully rendered scenery with the padded interior of a crash helmet is a brilliant design decision, and having settings to control the effects of G-forces on your vision, or movement of your head is wondrous. There’s an absolute obsession with immersion that’s evident in Project CARS. There’s no need to designate research directions in the middle of your career seasons, nothing at all to distract you from the absolute bliss of driving one of the more than sixty-five meticulously detailed cars on one of the more than seventy equally meticulously crafted tracks. Everything to be experienced is at your fingertips from the first time you fire up the game. There’s no currency to be had in the game. It was quickly becoming a refreshing feeling to see all the ways in which Project CARS was shifting away from the paradigms of old.
![project cars pc camera world movement project cars pc camera world movement](https://www.drifted.com/wp-content/uploads/2021/02/project-cars-2-vr.jpg)
I subsequently went to such lengths to keep from getting my hopes up that I completely lost sight of the game until launch day was upon us. I was impressed with the impossibly realistic visuals, and felt that no game could live up to the hype it was starting to generate for itself. This is a game that I had been eagerly anticipating since I first saw its impressive alpha screenshots a couple years back. Firing up Project CARS for the first time, I was immediately overwhelmed with a sense that this was something different.